

Instead my filter will now be calculating that fraction based on the higher of the two prices (exalted or divine orb). My filters used a fraction of the ex-orb price to scale the tier thresholds in all tierlists. Reworked the filter generation in regards to how Divine/Exalted orbs are treated.This is available on FilterBlade and features a unique color scheme and a metallic-alloy-inspired value tiering system. Introduced all the new items added from the Mirror of Kalandra league.Most notably a much faster workflow: We made a 4 min video about it. FilterBlade received a bunch of small and large upgrades.
#Poe loot filter 3.7 update#
This is the Lake of Kalandra update and it's paired with a HUGE number of filter changes and filterblade improvements. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater. Major thanks to all patreon supports to help us fund the continious development.

Added new uniques to the tiering algorithm.Additionally there are some small fixes and improvements DETAILS We've retiered all existing items and have added the new uniques and content into the tierlists. This is the first economy update for the kalandra league. Stacked low tier divination cards are disabled instead of hidden on uber-strict.The lowest tier of talismans (random talismans without any noteworthy mods) are now hidden on semi-strict, instead of strict.Increased the strictness on the 3 white socket weapon highlight.
#Poe loot filter 3.7 plus#
Plus I want you to know what happened to your last solaris touched mob. These only occure during specific archnemesis fights and I hope these will change/be adressed (copium?). I'm intentionally not changing anything to the highlight/strictness of stacked blacksmith/armorer scraps and endgame flask highlight yet.the high level agnerod staff extra highlight is now disabled by default and can be enabled on filterblade.the loreweave ring recipe highlight is now disabled by default and can be enabled on filterblade.random 19%+ qual gems lose their highlight on uber strict (hidden on uber+ strict as before).Adjusted thc class list of extra-highlighted synth classes.The list now features many more evasion items. Adjusted the basetype lists of extra-highlighted fractured items.Adjusted the class list of extra-highlighted fractured classes.
#Poe loot filter 3.7 mod#
+1/+2 minion gems are now being detected as part of the 'valuable mod combination'.Identified +2 to all minion gems helmets are being detected.ID-Mod abyss jewels now consider T3 life to be a good core mod, not just T1 and T2 life.Added a ton of improved handling for divination cards - such as unique sceptres/wands that are sometimes turned in on low level to create low level high quality bases for crafting.If you find a awakened gem worth 50c, you definitely don't want to hear the 'shwing' sound. Context: if you find a divination card worth 50c, you're happy about the find. Awakened gems now have a much higher T1 threshhold.Given ascetic and black sun crest (their unique basetypes to be precise) a more favorable treatment due to high rolled ones being very expensive.It should place more maps into the T4 tier, unless it's the start of a new league Reworked the unique map tiering algorithm.Improved the tiering algorithm to ignore relic items for the pricing of uniques.stacked currency and shards), Scarabs, Unique Maps, Fossils, Incubators, Oils, Vials, Delirium Orbs, Invitations, Influenced Items, Expensive Atlas Bases, Cluster Jewels, Replicas and Gems. This currently includes the following tierlists: Uniques, Divination Cards, Fragments (incl.

